Combat Zones
Each zone contains three mob tiers and a boss encounter. Defeat the boss to unlock the next zone.
Combat Mechanics
Battles are tick-based (0.5s ticks) with dynamic damage variance. Each tick, both sides deal damage simultaneously.
| Mechanic | Formula | Notes |
|---|---|---|
| Player DPS | max(ATK × 15%, ATK − Enemy DEF) | You always deal at least 15% of your ATK, even against high DEF |
| Enemy DPS | max(ATK × 15%, ATK − Player DEF − Player Regen) | Your DEF and HP Regen both reduce incoming damage |
| Damage Variance | ±20% (player) / ±20-35% (bosses) | Each tick rolls random damage within the spread range |
| Base Stats | 5 ATK, 100 HP, 0 DEF, 0 Regen | Your starting stats before any gear or warrior bonuses |
| Victory | Enemy HP reaches 0 before yours | Boss fights have a 10 min timeout (= loss) |
Warrior Level Bonuses
Killing bosses grants Warrior XP, which levels up your Warrior skill. Higher Warrior levels give permanent combat bonuses:
| Warrior Level | ATK Bonus | HP Bonus | Regen Bonus | DEF Bonus |
|---|---|---|---|---|
| 5 | +1 ATK | — | — | — |
| 15 | — | +5 HP | — | — |
| 20 | +1 ATK (total +2) | — | — | — |
| 30 | — | — | +1 Regen | — |
| 40 | +2 ATK (total +4) | — | — | — |
| 50 | — | — | — | +2 DEF |
| 60 | — | +10 HP (total +15) | — | — |
| 75 | +3 ATK (total +7) | — | +2 Regen (total +3) | — |
| 80 | — | — | — | +3 DEF (total +5) |
Zone Unlock Requirements
Each zone has multiple unlock conditions. You must meet all of them to enter.
| Zone | Previous Zone | Warrior Level | Gate Items (must own) | Entry Cost (consumed per run) |
|---|---|---|---|---|
| 1 — Slime Cavern | — | — | — | Wheat ×3 |
| 2 — Goblin Outpost | Zone 1 | Lvl 3 | — | Herbs ×3 |
| 3 — Wild Forest | Zone 2 | Lvl 8 | Slime Shield | Slime Gel ×3 + Apples ×2 |
| 4 — Orc Stronghold | Zone 3 | Lvl 15 | Goblin Blade | Goblin Tooth ×3 + Blossoms ×2 |
| 5 — Troll Bridge | Zone 4 | Lvl 25 | Wolf Fang Pendant + Orc Plate | Wolf Fang ×2 + Orc Shard ×2 + Clovers ×2 |
| 6 — Dragon Lair | Zone 5 | Lvl 40 | Troll Cloak | Troll Hide ×2 + Orchids ×3 |
Gate Items must be in your inventory or equipped — they are NOT consumed. Entry Cost items are consumed every time you enter the dungeon.
Boss Chest Drop Mechanics
Boss chest drops are not guaranteed. When you defeat a boss, the following roll determines your chest reward:
| Roll | Chance | Result |
|---|---|---|
| Listed chest tier | 55% | You receive the chest shown in the boss reward (e.g. Rare Bag) |
| One tier lower | 30% | You receive a chest one rarity below (e.g. Rare → Common). Common stays Common. |
| No chest | 15% | No chest at all — you only keep gold and materials earned from mob kills |
Even when a chest drops, equipment is not guaranteed. Each chest tier has a separate equipment chance:
| Chest | Equipment Chance | Gold Range | On Fail |
|---|---|---|---|
| Common Bag | 50% | 15–30g | Gold + 1 bonus material roll |
| Rare Bag | 60% | 30–75g | Gold + 2 bonus material rolls |
| Epic Bag | 70% | 75–150g | Gold + 2 bonus material rolls |
| Legendary Bag | 80% | 150–300g | Gold + 3 bonus material rolls |
Boss Stat Requirements
Each boss (except Slime King) requires minimum combat stats to challenge. These stats come from your gear + warrior level bonuses + permanent potions.
| Boss | Min ATK | Min HP | Min Regen | Recommended Gear Set |
|---|---|---|---|---|
| Slime King | — | — | — | None / starter gear |
| Goblin Chief | 10 | — | — | Wooden Set (6 ATK, 15 HP, 1 Regen) |
| Forest Wolf | 14 | 140 | — | Copper Set (13 ATK, 55 HP, 2 Regen) |
| Orc Warlord | 25 | 180 | 4 | Shadow Set (29 ATK, 105 HP, 5 Regen) |
| Troll Overlord | 40 | 230 | 7 | Golden Set (44 ATK, 150 HP, 7 Regen) |
| Ancient Dragon | 55 | 300 | 10 | Void Set (62 ATK, 230 HP, 10 Regen) |
Recommended set shows full-set totals (gear bonus only, without base stats 5 ATK / 100 HP). Your actual stats = base + gear + warrior bonuses + potions.
Zone 1 — Slime Cavern
No level requirementsZone 2 — Goblin Outpost
Clear Zone 1 · Warrior Lvl.3Zone 3 — Wild Forest
Clear Zone 2 · Warrior Lvl.8 · Own Slime ShieldZone 4 — Orc Stronghold
Clear Zone 3 · Warrior Lvl.15 · Own Goblin BladeZone 5 — Troll Bridge
Clear Zone 4 · Warrior Lvl.25 · Own Wolf Fang Pendant + Orc PlateZone 6 — Dragon Lair
Clear Zone 5 · Warrior Lvl.40 · Own Troll CloakZone 1 — Slime Cavern
No level requirementsZone 1 Strategy
- Entry-level zone — no gear or warrior level required, but costs 3 Wheat per run (farm Wheat Seeds on your farm)
- Farm Slime Gel from mobs (30-50% drop chance) and boss (3 guaranteed) to craft Slime Shield
- Slime Shield is a gate item required to enter Zone 3 (Wild Forest) — you must own it but it is not consumed
- Equip the Wooden Set from Common Bags to reach 11 ATK / 115 HP / 1 Regen
Zone 2 — Goblin Outpost
Clear Zone 1 · Warrior Lvl.3Zone 2 Strategy
- Costs 3 Herbs per run — grow Herb Seeds on your farm (8 min grow time)
- Boss requires 10 ATK minimum — equip at least a Wooden Sword (+3) and Wooden Helm (+2) to reach it
- Farm Goblin Tooth to craft Goblin Blade — gate item for Zone 4
- Rare Bags can drop Copper Set pieces (target: 18 ATK, 155 HP, 2 Regen)
Zone 3 — Wild Forest
Clear Zone 2 · Warrior Lvl.8 · Own Slime ShieldZone 3 Strategy
- First zone with DEF stat on enemies — your ATK is reduced by their DEF (min 15% damage floor)
- Costs 3 Slime Gel + 2 Apples per run — grow Apple Seeds (20 min) and stockpile Slime Gel from Zone 1
- Boss requires 14 ATK + 140 HP — full Copper Set gives 18 ATK / 155 HP / 2 Regen
- Farm Wolf Fang to craft Wolf Fang Pendant — gate item for Zone 5
- Epic Bags can drop Shadow Set pieces (target: 34 ATK, 205 HP, 5 Regen)
Zone 4 — Orc Stronghold
Clear Zone 3 · Warrior Lvl.15 · Own Goblin BladeZone 4 Strategy
- Costs 3 Goblin Tooth + 2 Blossoms per run — grow Blossom Seeds (25 min) and farm Goblin Tooth from Zone 2
- Boss requires 25 ATK, 180 HP, 4 Regen — you need at least the Shadow Set (29 ATK, 205 HP, 5 Regen with base stats)
- Mobs have 3-5 DEF and boss has 6 DEF — high ATK is important to overcome damage reduction
- Farm Orc Shard (drops in quantities of 2-3) to craft Orc Plate — gate item for Zone 5
- Boss drops exclusive Warlord Sigil (used in advanced crafting recipes)
Zone 5 — Troll Bridge
Clear Zone 4 · Warrior Lvl.25 · Own Wolf Fang Pendant + Orc PlateZone 5 Strategy
- Requires two gate items: Wolf Fang Pendant (crafted from Wolf Fangs) + Orc Plate (crafted from Orc Shards)
- Costs 2 Wolf Fang + 2 Orc Shard + 2 Clovers per run — expensive entry, plan your runs
- Boss requires 40 ATK, 230 HP, 7 Regen — target the Golden Set (49 ATK, 250 HP, 7 Regen with base stats)
- Troll Overlord has ±25% damage variance and 8 DEF — bring food for healing during the fight
- Farm Troll Hide to craft Troll Cloak — gate item for Zone 6
- Boss drops exclusive Troll Heart (used in advanced crafting recipes)
Zone 6 — Dragon Lair
Clear Zone 5 · Warrior Lvl.40 · Own Troll CloakZone 6 Strategy
- Hardest zone — all enemies have high DEF (6-12) and ±30-35% damage variance
- Costs 2 Troll Hide + 3 Orchids per run — grow Orchid Seeds (90 min each) and farm Troll Hide from Zone 5
- Boss requires 55 ATK, 300 HP, 10 Regen — you need the full Void Set (67 ATK, 330 HP, 10 Regen with base stats) plus warrior bonuses
- Ancient Dragon has 12 DEF and ±35% damage spread — food loadout with healing is essential
- Boss drops exclusive Dragon Heart — rarest boss material in the game
- Legendary Bags can drop Void Set pieces and permanent stat potions (ATK/HP/Regen/DEF)
Food Buff Stacking Caps
Food and plant buffs consumed during battle are subject to stacking caps. Even if you load many food items, the total active buff from food cannot exceed these limits:
| Stat | Max Food Buff |
|---|---|
| ATK | +25 |
| DEF | +15 |
| HP Regen | +8 |
These caps only apply to food/plant buff bonuses. Gear, warrior level, and permanent potion stats are not affected.
Permanent Stat Potions
Permanent stat potions (ATK, HP, Regen, DEF) each have a cap of 20 per stat. Once you reach the cap, any additional potions are auto-converted into 100 gold instead of being wasted.