🎁 Loot Bags
Bags drop at the end of productive sessions or from boss kills. Each bag contains gold, bonus crafting materials, possibly a Seed Zip, and a chance at equipment (not guaranteed). Equipment chance varies by bag tier: Common 50%, Rare 60%, Epic 70%, Legendary 80%. When no equipment drops, the bag still awards gold and bonus materials. Boss chest drops are also not guaranteed — see Arena & Bosses for details.
All Bags
Bag Contents
Bonus Materials
Pity System
Drop Rates
Equipment Drop Chance
Opening a bag does not guarantee equipment. Each tier has a separate roll:
Bag Equipment Chance On Fail
Common Bag 50% Gold + bonus materials only
Rare Bag 60% Gold + bonus materials only
Epic Bag 70% Gold + bonus materials only
Legendary Bag 80% Gold + bonus materials only
When the equipment roll succeeds, a piece is selected from the pool below. Gold, bonus materials, and Seed Zip chances are unaffected.
📦
Common Bag
5 items · equal weight
🎁
Rare Bag
15 items · Copper favoured · small Epic chance
🪙
Epic Bag
19 items · Shadow favoured · small Legendary chance + Potions
Item Rarity Slot Perk Drop %
Shadow Helm Epic Head +7 ATK, +20 HP 8.8%
Shadow Plate Epic Body +60 HP, +3 ATK 8.8%
Shadow Sword Epic Weapon +10 ATK, +2 Regen 8.8%
Shadow Legs Epic Legs +5 ATK, +25 HP 8.8%
Shadow Ring Epic Ring +4 ATK, +3 Regen 8.8%
Copper Helm Rare Head +4 ATK, +10 HP 5.9%
Copper Plate Rare Body +35 HP 5.9%
Copper Sword Rare Weapon +6 ATK 5.9%
Copper Legs Rare Legs +3 ATK, +10 HP 5.9%
Copper Ring Rare Ring +2 Regen 5.9%
Golden Helm Legendary Head +10 ATK, +30 HP, +5% XP 2.9%
Golden Plate Legendary Body +80 HP, +5 ATK, Shield 2.9%
Golden Sword Legendary Weapon +15 ATK, +3 Regen 2.9%
Golden Legs Legendary Legs +8 ATK, +40 HP 2.9%
Golden Ring Legendary Ring +6 ATK, +4 Regen, +10% Focus 2.9%
Attack Potion Mythic Consumable +1 permanent ATK 2.9%
Vitality Potion Mythic Consumable +1 permanent HP 2.9%
Regen Potion Mythic Consumable +1 permanent Regen 2.9%
Defense Potion Mythic Consumable +1 permanent DEF 2.9%
💎
Legendary Bag
18 items · Golden favoured + Void + Potions
Item Rarity Slot Perk Drop %
Golden Helm Legendary Head +10 ATK, +30 HP, +5% XP 8.3%
Golden Plate Legendary Body +80 HP, +5 ATK, Shield 8.3%
Golden Sword Legendary Weapon +15 ATK, +3 Regen 8.3%
Golden Legs Legendary Legs +8 ATK, +40 HP 8.3%
Golden Ring Legendary Ring +6 ATK, +4 Regen, +10% Focus 8.3%
Void Helm Mythic Head +14 ATK, +50 HP, +8% XP 2.8%
Void Plate Mythic Body +120 HP, +8 ATK, Shield 2.8%
Void Sword Mythic Weapon +18 ATK, +5 Regen 2.8%
Void Legs Mythic Legs +12 ATK, +60 HP 2.8%
Void Ring Mythic Ring +10 ATK, +5 Regen, +8% XP 2.8%
Shadow Helm Epic Head +7 ATK, +20 HP 5.6%
Shadow Plate Epic Body +60 HP, +3 ATK 5.6%
Shadow Sword Epic Weapon +10 ATK, +2 Regen 5.6%
Shadow Legs Epic Legs +5 ATK, +25 HP 5.6%
Shadow Ring Epic Ring +4 ATK, +3 Regen 5.6%
Attack Potion Mythic Consumable +1 permanent ATK 5.6%
Vitality Potion Mythic Consumable +1 permanent HP 5.6%
Regen Potion Mythic Consumable +1 permanent Regen 5.6%
Each bag also rolls bonus crafting materials. Higher-tier bags roll more times and from rarer material pools.
How Bonus Rolls Work
Each roll picks one material from the pool using weighted random selection
The quantity per roll is random within the range shown
Multiple rolls can pick the same material — quantities stack
These materials are awarded regardless of whether equipment drops
Guaranteed Upgrades
The pity system ensures you receive higher-rarity bags after a streak of lower-tier drops:
Condition Guarantee
15 rolls without a Rare bagNext bag is guaranteed Rare
40 rolls without an Epic bagNext bag is guaranteed Epic
80 rolls without a Legendary bagNext bag is guaranteed Legendary
Pity Counter Rules
Rare pity counter resets whenever you receive any bag that is Rare or above
Epic pity counter resets only on Epic or Legendary bags
Legendary pity counter resets only on Legendary bags
Pity triggers override the normal roll — Legendary check happens first, then Epic, then Rare
Base Drop Rates
Bag Base Rate
Common 70%
Rare 22%
Epic 7%
Legendary 1%
Activity-Based Modifiers
Certain loot sources shift the drop rates in your favour. Changes are applied before rolling:
Daily Activity
Common −15%
Rare +10%
Epic +4%
Legendary +1%
Goal Complete
Common −6%
Rare +4%
Epic +2%
Legendary no change
Skill Grind (Coding)
Common −2%
Rare +1%
Epic +1%
Legendary no change
Seed Zip Chances
Each bag also has a chance to include a Seed Zip :
Bag Seed Zip %
Common 40%
Rare 55%
Epic 70%
Legendary 85%
Additionally, harvesting crops has a 15% chance to produce a bonus Seed Zip (biased: 60% Common, 25% Rare, 12% Epic, 3% Legendary).